Role Playing Games & Miniature Wargames

Cubicle 7 Fantasy Roleplay Guidebook

Far from the shores of the Old World, beyond the Great Ocean, lies the mysterious continent of Lustria. Tales speak of treasures of gold and ancient knowledge ready to be claimed by those brave enough...

Far from the shores of the Old World, beyond the Great Ocean, lies the mysterious continent of Lustria. Tales speak of treasures of gold and ancient knowledge ready to be claimed by those brave enough to take the risk. Every week it seems that another ship full of hopeful explorers sets sail for this new world on a journey of discovery.

However, those who...

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  • Game Warhammer
  • Item Guidebooks
  • Game Type Role Playing (RPG)
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Description

Description

Far from the shores of the Old World, beyond the Great Ocean, lies the mysterious continent of Lustria. Tales speak of treasures of gold and ancient knowledge ready to be claimed by those brave enough to take the risk. Every week it seems that another ship full of hopeful explorers sets sail for this new world on a journey of discovery.

However, those who land on the shores of Lustria find themselves in an environment that is completely hostile to the life of living organisms. The jungles teem with venomous snakes, carnivorous lizards, poisonous plants, and deadly diseases. The few precarious settlements that cling to the coast provoke the wrath of the ancient inhabitants of Lustria, the Lizardmen, who emerge from their temples to destroy all who intrude upon their territory.

This book contains all the information that players and Game Masters of Warhammer Fantasy Roleplay need to set up their adventures in the mysterious continent of Lustria. The book includes articles on:

  • The history of Lustria, from the arrival of the enigmatic Old Ones and the height of the Lizardmen civilization to the present day, where the plans of the Old Ones are challenged by those who seek to enact them, and younger species of living beings attempt to steal the riches of Lustria.
  • The great temple-city of Tlaxlian, home to many Lizardmen and a center of worship to the unchanging and indifferent Old One Tlazcotl.
  • The ruined temple-city of Quetzal, an ancient lair of the Skaven of Clan Pestilens that harbors many terrible secrets and painful wounds.
  • The Skeggi, a Norse outpost of pirates and traders in the north of Lustria, where explorers may quickly grow rich, but are more likely to die trying.
  • The Citadel of Dawn, a fortress and port of High Elves on the southern cape, threatened by the ambitions of the notorious Dark Elf pirate Lokhir Felhart.
  • The Dead Coast, a marshy area of restoration within which Arch-Commander Luthor Harkon holds his court of the dead and schemes for the expansion of his kingdom.
  • Exciting new rules for explorer careers, founding and managing settlements, various types of Lizardmen, events and adventures, parasitic diseases, terrifying creatures of the jungles of Lustria, and fully playable Skink characters.

Manufacturer

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Specifications

Specifications

Type
Guidebooks
Game
Warhammer
Game Type
Role Playing (RPG)
Language
English

Important information

Specifications are collected from official manufacturer websites. Please verify the specifications before proceeding with your final purchase. If you notice any problem you can report it here.

See all specifications

Description & Specifications

Far from the shores of the Old World, beyond the Great Ocean, lies the mysterious continent of Lustria. Tales speak of treasures of gold and ancient knowledge ready to be claimed by those brave enough to take the risk. Every week it seems that another ship full of hopeful explorers sets sail for this new world on a journey of discovery.

However, those who land on the shores of Lustria find themselves in an environment that is completely hostile to the life of living organisms. The jungles teem with venomous snakes, carnivorous lizards, poisonous plants, and deadly diseases. The few precarious settlements that cling to the coast provoke the wrath of the ancient inhabitants of Lustria, the Lizardmen, who emerge from their temples to destroy all who intrude upon their territory.

This book contains all the information that players and Game Masters of Warhammer Fantasy Roleplay need to set up their adventures in the mysterious continent of Lustria. The book includes articles on:

  • The history of Lustria, from the arrival of the enigmatic Old Ones and the height of the Lizardmen civilization to the present day, where the plans of the Old Ones are challenged by those who seek to enact them, and younger species of living beings attempt to steal the riches of Lustria.
  • The great temple-city of Tlaxlian, home to many Lizardmen and a center of worship to the unchanging and indifferent Old One Tlazcotl.
  • The ruined temple-city of Quetzal, an ancient lair of the Skaven of Clan Pestilens that harbors many terrible secrets and painful wounds.
  • The Skeggi, a Norse outpost of pirates and traders in the north of Lustria, where explorers may quickly grow rich, but are more likely to die trying.
  • The Citadel of Dawn, a fortress and port of High Elves on the southern cape, threatened by the ambitions of the notorious Dark Elf pirate Lokhir Felhart.
  • The Dead Coast, a marshy area of restoration within which Arch-Commander Luthor Harkon holds his court of the dead and schemes for the expansion of his kingdom.
  • Exciting new rules for explorer careers, founding and managing settlements, various types of Lizardmen, events and adventures, parasitic diseases, terrifying creatures of the jungles of Lustria, and fully playable Skink characters.

Manufacturer

Type
Guidebooks
Game
Warhammer
Game Type
Role Playing (RPG)
Language
English

Important information

Specifications are collected from official manufacturer websites. Please verify the specifications before proceeding with your final purchase. If you notice any problem you can report it here.

46,99 €
14,00 €   shipping cost