The Era of the Beast offers players and GMs the opportunity to follow the evolving narrative of the Age of Sigmar universe, advancing the timeline into the Era of the Beast and the emergence of Kragnos, the End of Empires. This book retells the events of the Broken Realms saga and updates the mythology of major cities and the state of the gods of the realms. The Era of the Beast describes the lands of Thondia, enabling players to wander through Ghur, the Realm of Beasts, and includes new Archetypes to be added to your Soulbound game.
Finally, from the swamps of the realms come the terrifying Kruleboyz — deformed, swampy Orruks that crawl from the mire to cut the throats of their enemies! The book includes:
- A complete retelling of the Broken Realms saga.
- Tips on how to play and run games during the Era of the Beast, and how the emergence of a new god (and the rise of a goddess!) has affected your character.
- Detailed information about Ghur, the Realm of Beasts, offering players an entirely new realm to explore!
- Ten new Archetypes to play, including the Hurakan Windcharger from the Lumineth Realm-lords, the Knight-Relictor from the Stormcast Eternals, and the Melusai and Khinerai from the Daughters of Khaine.
- A new Specialty, complete with its own Archetype — the Draconith, bitter enemies of Kragnos!
- Over a dozen new statistics for the Kruleboyz that give GMs a deadly new foe to unleash on their players.
- Type
- Guidebooks
- Game
- Warhammer
- Game Type
- Miniature War
- Language
- Unspecified/Universal
Important information
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